Feb 11, 2005, 03:20 PM // 15:20 | #1 |
Elite Guru
Join Date: Feb 2005
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Clarification on damage?
I believe I may have chanced upon a few of Ensign's writeups but i am unsure as to whether i caught the jist of it, so i would like some clarification on certain specifics:
If 60AL is the standard at which damage in item/skill descriptions are based, why does armor penetration seem to have a different effect on 60AL versus 100AL? I recall that Ensign mentioned somewhere that an elemental weapon used to due both physical and elemental damage and thus would be checked twice against armor and whatever elemental bonus that armor had. I am unsure exactly how this works and whether it is still in effect. Also, do elemental weapons / projectiles trigger melee damage skills like healing hands, mark of pain, etc.? Are all nukes affected by armor or are there ones that truly "ignore" armor? Am i correct in concluding that all projectile spells are treated the same as arrows in that they require a path, flight time, are affected by armor, and can be dodged/evaded? I would also appreciate links to the appropriate literature if available. I am sure that there is much to read that I have not yet come to grips on. Last edited by Bgnome; Feb 11, 2005 at 03:40 PM // 15:40.. |
Feb 11, 2005, 03:39 PM // 15:39 | #2 | ||||||
Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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100 - 10% = 90 Quote:
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Also some armors have +- AL to specific elements, like some monk armors that have -AL vs cold damage. Quote:
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Guild Wars Damage Calculator |
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Feb 11, 2005, 10:18 PM // 22:18 | #3 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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60 AL isn't really the base around which things are balanced. The whole system runs on a sliding scale, balancing the game for an AL appropriate for your level. 60 AL is just the point at which the game is balanced for level 20 characters, which is why it is used as a basis for discussions. For level 1 characters, the game is balanced around 3 AL.
Armor Penetration takes off a percentage of AL. Linear additions or subtractions to AL have the same result, regardless of the target's armor - so a percentage change takes more AL off a high armor target, which results in a bigger effect. I'm unsure on the status of elementalized weapons. For a long time they dealt both physical and elemental damage - they were separate flags that triggered independently. 'Physical damage' was anything that came from a weapon, while elemental damage applied to anything with an elemental damage type. So a Fire Wand would trigger both the bonuses on Warrior armor and on Ranger armor. If they've changed this, I certainly can't argue - it was stupid having an elemental weapon 'upgrade' making a weapon almost strictly worse - but I have not yet confirmed that in game. Only skills that say they ignore armor do so. The vast majority of nukes do take the target's armor into account.
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Feb 11, 2005, 11:28 PM // 23:28 | #4 |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I think most of the "ignores armour" spells are in the smiting monk's line.
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Feb 12, 2005, 01:04 AM // 01:04 | #5 | |
Elite Guru
Join Date: Feb 2005
Location: sweden
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I'm getting unsure about the damage types for ne, me and mo.
These are wands with Shadow, Holy, Chaos and Dark. Apart from undead taking +holy damage, what gives? Are they connected to any attribute and what in that case? If they are, does a high attribute impact on the damage dealt? And rpgstars says "In general the holy damage spells ignore armor but deals extra damage to undead monsters." does it really, what about the necro armours with -10 AL against Holy in that case? I did a quick check on the skill list on gwonline (checked against tgh and ogaming... but I'm tired and can have missed something. The skill list on this site takes too much clicking tho) Quote:
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Feb 12, 2005, 01:41 AM // 01:41 | #6 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Those other damage types just aren't that relevant.
Sources of Chaos damage usually ignore armor, and when they don't nothing really cares about it so it doesn't matter. Holy damage deals roughly double damage to undead, and Necromancers in necrotic armor (who said it was -10 vs. Holy?) If most sources of holy damage ignore armor, that just tells you that this doubling is likely outside the armor shifts, or that they're doing something really weird with the armor shift for ignores armor. Shadow is in the same boat. Nothing really cares about it. Dark is just from a couple wands, right? I'd be surprised if those weren't turned into shadow damage. But generally you can treat those types as attacks with no damage type, the results are pretty much the same. Peace, -CxE
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Feb 12, 2005, 02:16 AM // 02:16 | #7 |
Elite Guru
Join Date: Feb 2005
Location: sweden
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So basicly apart from (req. X) the only wands of interest are the Holy ones?
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Feb 12, 2005, 02:29 AM // 02:29 | #8 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Well, Holy is of interest because it rips through undead. Chaos and the other types are interesting in that nothing that I know of has a resistance to them, so their effectiveness doesn't fluctuate the way a fire wand's will.
Meh, they're just wands. Use the one with the high damage. =p Peace, -CxE
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